World Chests Configuration Examples
This page will show you a few examples of world chests configuration for you to get inspiration
world_chests.yml
# The world's name
world:
# The default item table. This item table will be used for any chest than do not
# match one of the listed locations below (meaning ALL the world 'world' chests
# will be modified
item-table: item_table1
# Whether to add or replace the content of the chests
action: ADD
# The order matters. The higher on the list the higher the priority.
# This matters for situation where a STRONGHOLD is in a DARK_FOREST.
# If STRONGHOLD is higher than DARK_FOREST on the list, the chests
# will be replaced by item_table3 and not item_table2
locations:
# Any biome works.
# See https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/Biome.html for
# the full list
DEEP_DARK:
action: ADD
item-table: item_table3
# Any chest placed on bookshelf, stone bricks, oak planks
STRONGHOLD:
action: ADD
item-table: item_table3
# Any minecart chest
MINESHAFT:
action: REPLACE
item-table: item_table2
# Any chest placed on (mossy) cobblestone and between y=6 and y=60
DUNGEON:
action: ADD
item-table: item_table2
DARK_FOREST:
action: REPLACE
item-table: item_table2
world2:
#There's no default item table for world2 meaning only the chests matching the
#listed locations will be modified
locations:
# Useful to replace chests in ancient cities
DEEP_DARK:
action: ADD
item-table: item_table1
STRONGHOLD:
action: ADD
item-table: item_table1
MINESHAFT:
action: REPLACE
item-table: item_table1
# Useful for replacing plains villages chests
PLAINS:
action: REPLACE
item-table: item_table1
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